![]() ![]() And also shows that Rare is an overrated developer. Oh wait, I thought of a good thing this game offers, it shows how much better other fighting games are. Yet I suspect that many of them only like the game because it is forgotten, because this game is lousy. The few that remember it seem to like it. It is nothing more than a lame rip-off of Mortal Kombat, and just about every other 2D fighter from that era. Released in 1995, Killer Instinct was a fighting game from Rare and Nintendo. This game truly amazes me, and I still play it all the time. There was absoulutely NOTHING wrong with this game, other than the fact that if you played single player on very easy, you can't fight the boss or see a character ending. While there may not be as much as MK3 & UMK3, the characters it does have are excellent, from their appearance to their type. There are no same characters over and over with few changes like in the MK series (Rain, SubZero, Scorpion, Ermac, Noob Saibot). Plus, since the SNES can't really pump out excellent quality, jump off the chair music, a soundtrack CD is included with some of the best tunes Ive ever heard! 3 Everything Else!Īll the characters are perfectly balanced out, and they all look great. Backround music is incredibly cool, as each character has their own, unlike Mortal Kombat. 2 SoundĪlthough the sound effects are kind of dumb sometimes, the music is nothing to laugh at. The graphics in this game from the characters to the stages will keep you off your seat. Characters look 3D, and can be distuingished from other fighting games with their cartoony animation. The Graphics are excellent (for the snes). If you don’t like combo moves, though, you should avoid KI at all costs. The game that stole some of the 16-bit thunder from Street Fighter and Mortal Kombat, Killer Instinct will be a hit with fighting game fans who like colorful characters and combo systems. I’m sure they exist, but I’m certainly not one of them. ![]() Frankly, I don’t know how many gamers out there will have both the skill and the patience to really master KI. ![]() ![]() This makes the game easy to get into, but then you’ll hit a wall when you attempt to go from smashing buttons to smashing your opponents with any kind of consistency. Also, you can be fairly successful (but not dominant) just by mashing buttons in random combinations. Believe me, it’s a lot better at pulling off those “impossible” 80-hit combos than any human player would be. KI can be rather frustrating, especially since its AI seems to cheat. The gamepad makes things both better and worse the buttons are nice and close together for fast pressing, but the directional pad isn’t as good for smooth rotating motions as an arcade joystick is. Fighting without using combos is a sure way to lose, and they are often quite difficult to master. The combo moves were influential on the rest of the tournament fighting genre, but they are also KI’s biggest flaw. Tournament play is available for one or two players, and there is also a practice mode that is very useful in learning how to execute the complicated combo moves and combo breakers. The number of characters, along with the seemingly endless number of combinations (some of them hidden), gives this title considerable replay value. In short, the cast is both well-balanced and full of personality – for a fighting game, at any rate. There is an outstanding mix of characters fitting a variety of different styles and archetypes (martial artist, boxer, amazon, ice-man, fire-man, wolf-man, cyborg, etc.). The soundtrack is an appropriately driving techno/industrial mix. Killer Instinct (KI) is the king of SNES one-on-one fighters, as well as one of the prettiest games available for the console – despite the inherent graphical limitations that keep this conversion from completely matching the arcade original. ![]()
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